The idea arrived essentially complete in 2011: I loved endless algorithmic radio and hated that a thumbs up or down was all I could say back to it. I wanted to tell the engine why a track fits — sliders were the answer. And I could see the whole shape from the start: make the player genuinely good, and people would invent sliders, share them, rate on them — every rating making the engine smarter. That's what started the obsession.
I built the first version in 2015 — a crude prototype that won an accelerator and got real people rating real sliders. But it couldn't learn yet, and I was in it for the tech, not a business model — so I had to find a day job, and Sliders became the hobby of my evenings. Years of learning each piece deeply enough to one day build the whole thing myself, and a growing bookshelf of experiments, each one just to test my understanding of a single technology.
Then AI collapsed the timescale. On May 1st I scheduled a week-long hack-ation and took one more shot at turning it into a real product. I didn't finish in a week. But the loop I'd run for fifteen years — learn, build, test, fix the next thing — had never spun this fast. The result is the app you can try today: the whole idea at last, built by one person and a home GPU box.